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Everything I did on Bevy

  • jdms
  • Feb 14, 2020
  • 1 min read

*The "base" for Bevy was based on a project of mine called Blast 'n' Waste X.

*I asked Marc if I could change a story detail in the prototype doc: The antagonists' motive had been profit and destroying the world, but Marc let me change it to just profit since I thought that profit and destroying the world were conflicting motives.

*I named the artifact "Eazam".

*I created a design doc: The doc contained plans for the level amount (three levels), enemy behaviors, level music, background assets, and scripted events.

*I tried to make the game play like an easier Touhou.

*I had the idea of making the first level be a jungle-themed area.

*Instead of having the player being sent back to the beginning of the level and having a life limit, I figured having a death count and respawning at the current part of the level would make the game "easier" and more unique.

*I composed the main menu and results screen music.


The code for the project:

Tutorial event sheet

Turret event sheet

Tank event sheet

Gunfire event sheet

Gunfire event sheet (continued)

End-of-level results event sheet

End-of-level results event sheet (continued)

Plane enemy event sheet

NearMiss bonus text event sheet

Music and Sounds event sheet

Main Menu event sheet

Main event sheet

Main event sheet (continued)

Score save event sheet

Score save event sheet (continued)

Enemy behavior event sheet

Enemy behavior event sheet (continued)

Enemy behavior event sheet (continued)

Enemy behavior event sheet (continued)

Boss event sheet

Camera event sheet

Checkpoint event sheet


AirChaser event sheet

 
 
 

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