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Everything I did on Bevy

  • jdms
  • Feb 14, 2020
  • 1 min read

*The "base" for Bevy was based on a project of mine called Blast 'n' Waste X.

*I asked Marc if I could change a story detail in the prototype doc: The antagonists' motive had been profit and destroying the world, but Marc let me change it to just profit since I thought that profit and destroying the world were conflicting motives.

*I named the artifact "Eazam".

*I created a design doc: The doc contained plans for the level amount (three levels), enemy behaviors, level music, background assets, and scripted events.

*I tried to make the game play like an easier Touhou.

*I had the idea of making the first level be a jungle-themed area.

*Instead of having the player being sent back to the beginning of the level and having a life limit, I figured having a death count and respawning at the current part of the level would make the game "easier" and more unique.

*I composed the main menu and results screen music.


The code for the project:

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Tutorial event sheet

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Turret event sheet

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Tank event sheet

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Gunfire event sheet

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Gunfire event sheet (continued)

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End-of-level results event sheet

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End-of-level results event sheet (continued)

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Plane enemy event sheet

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NearMiss bonus text event sheet

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Music and Sounds event sheet

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Main Menu event sheet

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Main event sheet

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Main event sheet (continued)

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Score save event sheet

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Score save event sheet (continued)

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Enemy behavior event sheet

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Enemy behavior event sheet (continued)

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Enemy behavior event sheet (continued)

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Enemy behavior event sheet (continued)

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Boss event sheet

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Camera event sheet

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Checkpoint event sheet


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AirChaser event sheet

 
 
 

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