Everything I did on Bevy
- jdms
- Feb 14, 2020
- 1 min read
*The "base" for Bevy was based on a project of mine called Blast 'n' Waste X.
*I asked Marc if I could change a story detail in the prototype doc: The antagonists' motive had been profit and destroying the world, but Marc let me change it to just profit since I thought that profit and destroying the world were conflicting motives.
*I named the artifact "Eazam".
*I created a design doc: The doc contained plans for the level amount (three levels), enemy behaviors, level music, background assets, and scripted events.
*I tried to make the game play like an easier Touhou.
*I had the idea of making the first level be a jungle-themed area.
*Instead of having the player being sent back to the beginning of the level and having a life limit, I figured having a death count and respawning at the current part of the level would make the game "easier" and more unique.
*I composed the main menu and results screen music.
The code for the project:
























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